package Server.data.temp;

public class dungeon{
	int _id;
	int _x;
	int _y;
	int _mapid;
	int _tx;
	int _ty;
	int _tmapid;
	int _theading;
	boolean ck;
	
	public int get_tx(){
		return _tx;
	}public void set_tx(int _tx){
		this._tx = _tx;
	}
	
	public int get_ty(){
		return _ty;
	}public void set_ty(int _ty){
		this._ty = _ty;
	}
	
	public int get_tmapid(){
		return _tmapid;
	}public void set_tmapid(int _tmapid){
		this._tmapid = _tmapid;
	}
	
	public int get_theading(){
		return _theading;
	}public void set_theading(int _theading){
		this._theading = _theading;
	}
	
	public int get_id(){
		return _id;
	}public void set_id(int id){
		_id = id;
	}

	public int get_x(){
		return _x;
	}public void set_x(int x){
		_x = x;
	}

	public int get_y(){
		return _y;
	}public void set_y(int y){
		_y = y;
	}

	public int get_mapid(){
		return _mapid;
	}public void set_mapid(int mapid){
		_mapid = mapid;
	}

	public boolean get_ck(){
		return ck;
	}public void set_ck(boolean ck){
		this.ck = ck;
	}
}
